Tuesday, August 18, 2026

Dominion of the Orc Counters

Last month, I posted about the new Stephen Parker title, Dominion of the Orc. I even posted some ideas for a couple of armies. Since then, I've done nothing with DotO, primarily because I did not have counters for the new unit types. 

Today, I started work on rectifying the situation. I made some new counters.

They are (from top to bottom and left to right) scouts, flyers, mage, and assassin.

I decided to make them in generic colors rather than army specific. I did that with rare ancient troop types (chariots and elephants) and it works fine while reducing the number of counters I need. I went for a dark gray for all the units except the scouts, which are naturally green.

Now I just need to print them and stick them on the bases.

Saturday, August 15, 2026

Bellicosus in the Teutoberg

The Twelve Foes of Rome Campaign
The next chapter of the campaign.

After his victories over the Gauls and Parthians, Bellicosus outmaneuvers some guy named Julius and makes himself Emperor of Rome.

Now the Germans are giving trouble. The aging Bellicosus I sends his son and heir into Germania to sort things out. The younger Bellicosus is ambushed in the Teutoberg Forest.

The Battle
The German warbands (brown) charge the Roman line, wiping out the cavalry and auxiliary archers. But the cavalry manage to decimate their enemy.
Note: The German army is 100% spears but I don't have enough brown heavy infantry. Instead, I used light infantry counters for the regular spears and heavy for ferocious spears.

The legions hold the line. On the right, a legion wipes out a Germanic warband.

The auxiliary spears are about the run, but Bellicosus steadies the line.

Another warband driven off. The German leader, Arminius, cannot stem the tide.

The legion then flanks the German center, putting them to the rout.

Another victory for Rome, and the Bellicosus family!

NOTES
  • Only had time for one quick game. Dominion of really fits the bill.
  • The Bellicosus family is now 6-2 in the campaign.

Saturday, August 8, 2026

Blow from the Rear

The Batty Numppo Campaign

After his initial victory, Batty gets word that the British are sending a more powerful force. Batty is commanded to stop them at the river.

The British try to force two crossings. They fail at the east (left) crossing drive off some artillery at the west bridge.

Surprise! Some British forces have already crossed the river and flank Batty's position. He sends some cavalry to hold them off, but they fail. The British also make it over the east crossing.

Technically, the battle should have ended here, as the Americans only had 1 unit on the board, However, they were expecting reinforcements, so I let them come on.
I also should have tried to rally one of the units, but forgot.

American reinforcements plug the gaps.

The American right flank caves.

And then the left. Batty has no choice but to retreat.

Alas, the reinforcements make it to the British camp at Savannah.

NOTES
  • This was an attempt to translate a One Hour Wargames scenario to Dominion of. I still had 3 zones, with the left being the flank.
    • The specific scenario was Blow from the Rear. Both sides have reinforcements that arrive at various points in the game. With Do's speed of resolution, I had to reduce the number of turns before reinforcements arrived. 
    • As I mentioned, the Americans should have lost before they received their reinforcements, I was going to hold them until turn 4 but then decided to bring them on on turn 3. Even then, they were technically a bit late as the Americans were down to 1 unit at the end of turn 2. But I rolled initiative, the Americans won, so I decided that the reinforcements arrived in the nick of time. Still did not help.
    • Despite the reinforcement issue, I feel the experiment was a success and I will try more OHW scenarios.
  • Batty is now 1-1 in the campaign. I'm not sure how many games I will play. Perhaps 7?

Saturday, August 1, 2026

Batty Numppo in Action

I finally got my Revolutionary War skirmish project off the ground. Here is the first action.

Background
It is January 1776. The governor of East Florida, Patrick Tonedeaf, has outfitted an expedition to reduce that rebel stronghold of Savannah, Georgia. It is led by Lt. Col. Augustine Preboast.
The names are fictional but some are based on real people.

The British won an engagement at Sodden Slough, allowing them to march on Savannah and besiege the city.

Our hero, Batty Numppo, a renowned leader among the backwoods community, has been given a small command to disrupt British operations.

The Ambush
Numppo sets an ambush for British reinforcements marching north from Brunswick.

Numppo's skirmishers strike from the woods but are driven off. The Americans have more success in the center.

Reinforcements drive off the British light infantry, but with high casualties.

The Americans get the best of the cavalry action on the left.

This gives the American horse the opportunity to flank and scatter the British.

Victory for Numppo!

NOTES
  • This is the first action for my skirmish counters. I envision each base being a platoon or troop.
  • Both commanders failed the rally attempts. I did not bother mentioning it in the narrative.