I'm typing this on the Friday after Thanksgiving. I have nothing to do and nowhere to go (no Black Friday sales for me). I should be playing a game, but I feel like I'm getting tripped up.
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After months away from it, I suddenly have an urge to dungeon crawl. Yet I am reluctant to pull out my dungeon crawl rules.
What's wrong?
The Basic Concept?
No, I think my basic concept is sound. With my Micro Dungeon rules, the chance to hit is based on the relative combat skill, not what armor the target wears.
Think about this scenario. A level 1 fighter in plate armor vs an unarmored level 10 fighter. According to the BECMI attack tables, the level 1 fighter as a 55% chance of hitting the level 10, and the level 10 has the same odds of hitting the level 1.
At a glance, this is counterintuitive. The level 10 should be more capable of hitting the level 1. I am reminded of this scene.
I know there are other factors at work - getting through the armor and the level 10's higher hp. Still ...
In Micro Dungeon, I switched things around. The chance to hit depends on relative skill. The level 10 is far more likely to hit. I changed armor so it reduces damage rather than affecting the chance to hit. In general, I think it works.
But
So what went wrong? I'm not sure, it's been so long since I played Micro Dungeon. I think I may have had an issue that plagues D&D - power creep. My characters, now at 6th level, have enough hp that it takes a while to whittle them down, and that also applies to their enemies. Perhaps hp should not increase.
What Else?
I'd like Micro Dungeon to be easier to pick up and play. To do that, though, I need a complete list of monsters. I'd like to create an easy conversion from D&D to MD but I never got around to it.
So What Now?
Well, instead of playing games, I am revisiting my Micro Dungeon rules and pondering changes to make the game easier. Stay tuned for my thoughts.