Baseball
People are probably getting a bit bored of baseball posts. I'm getting a little burnt out so I may put baseball aside when I finish this tournament.
When I resume, I don't think I'll do any more season tournaments. Instead, I think I will return to the Roaring 20s League - 8 of the top teams from the 1920s.
Dominion of
I won't be playing the 36 pike & shot battles or any of the battles from other Dominion titles (with one exception). Instead, I'd like to do a campaign. I haven't decided which, but I am leaning towards 1683 - Turks vs. Austrians. Stay tuned.
The American Revolution is the exception. I'd like to play the battles in Dominion of Patriots and Redcoats on the 250th anniversaries. For July 4th, I'd like to start a campaign playing out Galvez's West Florida campaign.
Super Quick Play Gladiators
Last year, I was working on a project I called Arena of Heroes. It was a team skirmish game set in an arena. I played one game then the project fizzled. I'm thinking of reviving it in a slightly different format - fantasy gladiators.
Now I'm working on some rules. I tried Kaptain Kobold's Munera Sine Missione and Two Hour Wargames Red Sand series before but they never really clicked with me. Then it dawned on me that my quick play dogfight rules might actually work.
One of the key features of my dogfight rules is the maneuver phase. All movement is relative based on how well each plane rolls. The high rollers get into firing position and then can attack.
The maneuver phase seems like an easy way to replicate the gladiators jockeying for position without tracking movement on a hex board. I think I'll give it a try.