Quick synopsis of rules
- Characters are built on tags rather than stats. Instead of a level 1 fighter with strength 18 but charisma 7, your character could be a novice warrior who is burly but socially awkward.
- Everything is a character! Enemies and objects are defined like characters, with tags.
- There is a random mission generator. I like random generators for solo games; they help spark the imagination.
- You resolve actions using the Oracle – basically rolling dice.
- You roll a Chance Die and a Risk Die. If Chance is equal or higher your character succeeds. Lower equals failure.
- Depending on the dice rolls, there could be modifiers.
- But – means that it is not a total success or failure
- And – means that something else happens good (for success) or bad (for failure)
- Tags could provide advantages or disadvantages.
- For example, my burly but socially awkward fighter would have an advantage trying to move a heavy object and a disadvantage when bargaining with a merchant.
- For an advantage, roll 2 Chance dice and choose the higher. For a disadvantage, roll 2 Risk dice and choose the higher.
- The game is played in a series of scenes, using the Oracle as needed to determine the result.
- Twists potentially occur when rolling doubles. Twists can shake up the story. There is a random generator to help determine the twist.
- There are a number of random generators to help develop adventures.
- The game is geared towards a single character. The author suggests using Freeform Universal for games with multiple players and characters.
- There are additional setting books for Loner. These provide more details and tailored random generators.
My Thoughts
This is a very freeform, light RPG. I’ve tried other freeform games, like Mythic and Freeform Universal.
I love the freeform concept.
- Character creation is a breeze.
- Task resolution is quick.
- There are not a lot of rules, so you can internalize them quickly. You don’t really need to check the rulebook very often.
But in my previous experiments, they have not worked for me. Some of my quibbles:
- I’m not fond of the And or But options. In my experience, I get bogged down trying to figure out what that means.
- In freeform systems, characters generally acquire more skills as they gain experience. But they don’t necessarily become more skilled, For example, if my burly fighter has the swordsmanship skill, he doesn't level up that skill. It’s essentially binary – he has it or he doesn’t. I prefer skills that advance with experience. The character goes from novice to experienced and eventually to master. That’s why I prefer systems with levels.
- Often, these systems lack a bestiary. I’d really like to have more guidance on formatting monsters.
Next Steps
As I said, I like the concept of freeform RPGs. Therefore, I will give Loner a try.
As I mentioned, there are setting books. I picked up the Dungeoneer book. It has a bestiary (yay!) and a lot of random tables. I think these will help greatly.
I am going to make a character and run through an adventure. If it works OK, I’ll try to expand it to allow multiple characters.