Tuesday, January 6, 2026

House Ruling OoE

I started dabbling with some house rules for Order of Eventide (OoE). To playtest them, I rebooted my 4 characters and ran them through a dungeon.

Initiative
I switched to old school D&D party imitative rather than switch back and forth. This allows me to roll all characters at once. 

Character Sheet
I created a new character sheet that allows me to put all 4 characters on a single page of paper. Rather than track items by character, I'm just going to have a communal area for items (aside from carried weapons and worn armor).

Themed Dungeon
I did not like the randomness of the random dungeon. Like my efforts with Four Against Darkness, I decided to create themed dungeons.

I noticed that there are 3 different bosses (behemoths) in the starting area. I decided I'd create a different themed dungeon for each boss.

Here is the dungeon encounters for the bandit leader.

I created this sheet in Excel and set it up to print on half a sheet of paper.

Dungeon Tiles
I also used Excel to create some dungeon tiles. I planned to print them, cut them out, and then draw randomly to create the dungeon.

Test
My goal with many of the above changes is to play OoE with physical components instead of on my computer. But before I print anything up, I decided to do a test.

Here is the dungeon I created before I stopped.

The main issue I had with this setup was redundancy. I fought 2 batches of banditos and 2 of bloated corpses. When I ran into more banditos, I had enough.

For tabletop dungeon crawlers, I get bored fighting the same opponents again and again. I'm thinking of going back to the Micro Dungeon structure discussed in this earlier post.

Looks like I'll be rebooting OoE again.

No comments:

Post a Comment