Part 1 of an Invasion Florida Campaign
The Campaign
So far, I've dabbled with a couple Cold War games, but I decided to do a mini-campaign.
- This will be a best of 3 scenarios.
- I'm using my MicroBattle rules.
- Scenarios will come from Neil Thomas's One Hour Wargames (OHW)
Background
I'm using the same backstory as before.
This campaign follows a band of American insurgents. Known as the Tangerines for their orange bandanas, these insurgents are behind enemy lines in South Florida, striking at the military forces of the Communist Cuban occupiers.
Defense of Lonely Hill
The Tangerines retreat into the Everglades after hitting a Cuban depot.
They must make it across a canal and hold a defensive position on a lone hill.
This is scenario 20 - Fighting Retreat from OHW.
The Tangerines' light infantry make it across the canal and make for the hill. The heavy infantry units make a stand at the bridges.
Things look bleak for the Tangerines. The heavy infantry on the bridge gets overwhelmed while the Cuban armor takes the hill.
But then the last remaining Tangerine infantry drives the armor off the hill. Following up, the infantry seizes the hill. This gives the Tangerines the victory.
GAME NOTES
- Campaign score: Tangerines 1, Commies 0
- I was perusing OHW, wondering if I could convert the scenarios to a 3 x 3 type game. Finally, I just decided to play one of the scenarios using MicroBattle.
- Because my units can only take 2 hits before being eliminated, I decided to reduce the number of turns the Tangerines had to hold on. Victory would go to the side holding the hill on turn 10.
- This scenario was cool in that the Tangerines were in it to the end, even though they got shot up pretty bad.
- Kudos to the heavy infantry on the bridge. They really kept the Tangerines in the game by bottling up the bulk of Cuban forces.
- You might notice that the Cubans were short a unit. They also had a helicopter, but I require a 6 on the activation roll for it to come onto the field. It just never happened.
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