Tuesday, December 3, 2024

Micro Dungeon Takes Shape

On Thanksgiving morning, I was toying with the idea of playing a game, perhaps another Snorin scenario. My eyes noticed a bag of 1 inch wooden squares and suddenly inspiration struck. Instead of cards for my pocket dungeon game I could make counters using those wood squares.

I began feverishly working and came up with a prototype.

By the way, I'm now calling it Micro Dungeon because there is a published game called Pocket Dungeon.

The Game Boards
I used two pieces of cardboard for the game boards.

Left
This is a wound tracker. I have 3 markers - one each for a warrior, a mystic (wizard or cleric), and a monster.

Right
This is the dungeon. It consists of 6 encounter areas displayed in a pyramid fashion. The boss will be the rightmost area.

The first area on the left is the entry area. There will be no encounter there.


The Counters
I made several counters based on The Goblin Horde Micro Chapbook. I added an extra counter (just off the board) - a trap. I can use this in lieu of a monster if I wish.

The counters include the basic monster stats - Combat Value (CV) and hit points (hp). For the most part, the images come from sets created by Okum Arts. I rather like the cartoon style.

Potential Problem?
It took me a while to create, print, and mount the counters. This may be a problem if I want to make new dungeons with different monsters.

I see 2 solutions to the problem.
  1. Find a more efficient way to create the counters.
  2. Use generic counters with a cross reference to a monster key. I would probably put the key on an index card.
Let me run a game before I make any decisions.

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