Wednesday, November 20, 2024

More Snorin

The Adventures of Snorin the Dwarf


Previously, we met Snorin the dwarf. A young dwarf lord, he is in charge of a scouting party that patrols the dwarven mines. On his first patrol, he ran into a band of goblins and defeated them.

Once again, we find Snorin on patrol.

Set Up
Snorin's patrol starts from the bottom edge. It consists of (clockwise from top left)
  • Snorin - a captain
  • A bannerman
  • An archer
  • A regular soldier
Captains and bannermen have advantages in combat.

The patrol is returning from its mission when it runs into a band of goblins.
Note: I am short of goblins so I am using some pig-faced orcs. I treated them as goblins for the battle.

Snorin's party must breakthrough the enemy and escape from the top edge.


The Skirmish
The soldier advances up the middle as a diversion while Snorin leads a flanking maneuver to the right.
The soldier wounds a goblin.

The flankers kill 2 goblins.

The patrol makes progress to the exit.

As Snorin drives off a goblin, the soldier gets surrounded.

He falls to the goblin.

Snorin and the bannerman run off another goblin. The last goblin warrior and the shaman hang back, allowing Snorin's command to escape.

Victory for Snorin.

Aftermath
I'd like to create a campaign framework where Snorin and his party advance with successful missions. I don't have anything specific yet.

I did roll to determine the fate of the lost soldier. I rolled a 6, which I interpret to mean that they were able to rescue and revive him.

No comments:

Post a Comment