Thursday, December 5, 2024

A Practice Dungeon Run

I took my micro dungeon out for a test spin. I'm using a generic warrior and mystic as (unnamed) characters.

Here is the board at the end of the game.

We were fighting the boss and the warrior was down to 1 hp when the mystic finished it off. Whew! Although the heroes got a bit unlucky; they had to go through all 6 encounter areas.

Thoughts
Just some random musings about how it worked.
  • The entire dungeon probably took 15 minutes or so. Perfect.
  • The wounds tracker works well. I don't have to worry about penciling stuff down. If I want to record results, I can snap of picture of the tracker after each battle.
  • I gave the heroes a chance to heal after each encounter. Without it, they would have failed. I like the mechanic better than giving them a ton of hit points. I just need to formalize rules, and perhaps impose some limits.
  • Successful hits did 1 point of damage each. I am toying with a variable damage mechanic. Stay tuned.
  • I forgot to account for armor. I assume the warrior would start with light armor. That would likely have reduced damage taken.
  • I still haven't devised a magic system.
The Big Problem
I mentioned a potential problem with the counters, and I think it is an issue I need to address.

It took a long time to create the monster counters. Now that the dungeon is done, I need new counters. It just seems like too much work.

So here is my new plan.
  • Make generic monster counters labeled 1 to 6 plus a generic boss counter.
  • Randomly place these on the board, facing down, at the start.
  • Create a dungeon key on an index card. The key lists the monsters and their stats.
So this will be my next experiment.

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