Thursday, August 28, 2025

Voidfighter - First Impressions

I pre-ordered Voidfighter and I received it on my Kindle this morning.


Like a kid on Christmas, I immediately opened it up and have perused it for a bit.

Anticipation, But Why?
I have eagerly anticipated this game since I pre-ordered it a couple of months ago. Which is odd considering that this game does not fit into my current gaming preferences.

A couple of features that go against my preferences:
  • Big (for me) board - Recommended for a 3' by 4' space. I don't have a space that big.
  • Multiple dice types - based on a ship or pilot's rating, players roll 2D4 up to 2D12. I typically hate "groping for dice" mechanisms.
Usually, these characteristics would be enough for me to reject a set of rules.

So why was I so excited about this? A few reasons:
  • I read that it had a campaign system. VERY interested
  • Miniatures agnostic - can use any ship models
  • Simple movement rules but with special maneuvers to add some spice
  • Perhaps I could introduce it to my summer gaming group
Does It Measure Up?
I have not read the rules completely. I have merely been scanning it so far. But I like what I see.
  • Movement is simple and should be easy to teach if I want to introduce it to my gaming group
  • The campaign system (my initial draw) seems very playable
  • LOTS of scenarios (12 in fact)
  • LOTS of ships stats plus rules to make your own
So that's my very early first impressions, I'll post more as I delve deeper.

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