Sunday, September 1, 2024

Aerial Experiments

Here are a couple of games using my MicroBattle air combat rules. I'll post about the rules at a later date

Escort
A fighter escorts a medium bomber on a raid into enemy territory.

The defenders (green) approach in antiquated pursuit planes.

Notes: 
  • The attacker is using two mid-century airplanes while the defender has early-century fighters to represent lower quality planes.
  • The clouds are just for decoration.
The escort shoots down one fighter but misses two chances to take out the second. The bomber takes some damage but manages to shoot down the last defender. It then drops its bombs on the target.

Success for the attackers!

Battle Over Britain
I decided to do a test run of my air combat rules using a bunch of planes. I set the dogfight during the Battle of Britain.
  • The British have 4 Spitfires, one piloted by a novice (represented with the early-century airplane because I ran out of prepared mid-century fighters)
  • The Germans have 4 Me 109s and 2 Me 110s (I'm using my gray bomber counters to represent the 110s). One 109 (#4) is a novice.
The Germans (right) approach the coast!

A 110 goes down!

A lot of damage done before the next plane goes down. It's the Spitfire novice.

The 109 novice does down.

At this point, I tested morale of the Germans. They continued to fight, but the handwriting was on the wall. The Spitfires took out the remaining attackers without further loss.

A resounding victory for the British. 

It was also a victory for my approach.
  • The rules worked well despite the larger than usual number of planes.
  • My generic plane counters worked fine as well. It is nice being able to throw together a scenario on the fly without worrying about having the correct figures.

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