Saturday, May 23, 2026

Kobold Caves

My Keep on the Borderlands Campaign
The continuing adventures of Aldric the fighter, Corvin the mystic, Rook the rogue, and Lothariel the elven pathfinder

After exploring the region around the Keep, our heroes discover the caves. They rest for a night without incident. The next morning, they begin their delve.

Notes:
  • As I mentioned last time, I'm not going to do a full blown narrative. Instead, I'm just publishing my notes.
  • I'll be making a number of changes to the caves to make them more interesting for my solo play:
    • While I'll use the general creature in each cave, I may add or swap out ancillary encounters.
    • I'm not using the maps from the published module. I often don't even map in solo play; I'll just have a series of encounters leading to the big boss. If I do map, I won't stick to the originals.
Our heroes enter the cave. It spirals downward into the bowels of the earth, with passages randomly leading out from the main tunnel.

Here are the party's encounters:
  • Kobold miners – A hits. A and R hit. The rest flee
  • Pit trap! A and R fall in. Bandage R
  • More miners – L gets hit. Wipe them out. L recovers.
  • Fire beetles – R gets hit. C and A stomp them. C heals R.
  • Kobold guards – wipe them out in 1 turn!
  • Kobold priests – A fried. C heals A. A, R, and L get hit. L and R hit. R takes out high priest. A, R, and L recover.
  • Salamander – A, R, and C take heat damage. R hits. C’s luck negates a hit. A, R, and L hit and kill it.
Note: In my mind, the kobolds tunneled down until they met the salamander, which they worshiped as a god. I nerfed the salamander's stats to make it a suitable boss for a party of 1st level characters.

Image created by Chat GPT

The party loots the cave, retraces its steps, and returns to the Keep.

Note: I'm not keeping track of treasure, but I added the "looting" part just for narrative purposes.

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