The crew of the S.S. Huntingdon kept a close eye on the woods that formed a line across the island. A hunting party led by Sir Reginald Snootypants had entered the woods hours ago. They expected him to return soon.
Suddenly, a bedraggled figure burst from the woods. He was limping but still ran as fast as he could towards the shore. Then the crew heard them, the growls of the teddy bears.
"Covering fire!" yelled the bosun. The crew began firing their rifles at the hug (group) of teddies. This deterred them. The figure was able to reach the boats and escape the island.
What Happened to Sir Reginald?
The figure was Archibald Stout, one of Sir Reginald's companions. He was able to tell the story of the Snootypants massacre.
The expedition (green token) entered the woods. Unbeknownst to them, a hug of teddy bears snuck up on them.
GAME NOTES
On Wednesday, I mentioned my silly idea about a teddy bear hunting game, with the player taking the role of the teddies. I decided to do a little experiment.
Here are some highlights of the game.
- I divided the board into a 3 by 4 grid. I randomly rolled for terrain.
- I used my modern counters - brown infantry for the teddies and a green heavy infantry for the hunters.
- I kept it simple by only using 1 group of hunters. I randomly rolled 3 groups of teddies.
- Every turn, I rolled randomly (D6+1) to determine what the hunters did.
- 1 = retreat 1 space
- 2 = move left 1 space
- 3 = move right 1 space
- 4 = move forward 1 space
- 5-6 = search (look for hidden teddies)
- Hunters subtracted 1 from the activation die roll for each wound.
- Teddies did not move unless they became alerted to the hunters' presence.
- Teddies only checked if (a) hunters were within 2 spaces or (b) teddies became active within 2 spaces.
- Teddies had to roll 4+ to become alert to the hunters. Otherwise, they stayed put.
- Teddies could move, sneak (move into the hunters square while remaining hidden), or attack.
- Combat was decided like Dominion of. Hunters were missile troops while teddies were melee.
- Hunters could take 3 wounds; teddies only 1.
All in all, an interesting game. I will play it again, perhaps with more groups of hunters and more hugs of teddies.






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