Saturday, February 28, 2026

Massacre in Miami

An Invasion Florida scenario
As part of a grand invasion of the US, Cuban Communists (CuComms) landed in South Florida. They seized Homestead Air Force Base. Now a column advances through Miami. But Cuban exiles wait for a chance to strike back.

Opposing Forces
  • CuComms - 3 regulars, 1 elite infantry (counts as bayonets), 1 light armor, and 1 helicopter (fire support)
  • Cuban exiles - 2 irregulars, 1 unreliable irregulars, 1 zealous exiles (counts as bayonets). The front line exiles are in buildings (defensive advantage).
In addition, there is an American Air Force plane in the area that can provide fire support for the Americans.

The Battle
As the CuComm column advances through the streets of Miami, the exiles strike.

The zealous exiles rush out an destroy the armor. But the CuComm elite infantry wipe out the irregulars.
 

The elites then run off the exiles' reinforcements. However, an American Air Force plane that was circling the area has spotted the battle. It strikes the CuComms.

CuComm regulars drive off the zealous exiles.

Then more regulars get into the fray (left), driving off the last of the irregulars.

The Air Force jet breaks off. The CuComms can continue their advance.

GAME NOTES
  • I need to create some streets.
  • I played this with Dominion of Rice and Napalm
  • I used the American rules for fire support for both sides in this battle. I did not think that a Communist opening bombardment made sense in this scenario.

Saturday, February 21, 2026

More LARP Distractions

I'm still focusing on LARP lately.
Right now I am putting together a guide for new player's on garbing up for the game. Here is a preview of that guide.

In the guide, I explain how you can build a kit starting with mundane clothing items. or example, you can use a t-shirt and sweatpants to create this kit.


Saturday, February 14, 2026

The Pace Slows

No battle report for today. Other things going on lately

LARP Distractions
Over the past couple of weeks, I have been busy with some "smithing" for LARP,

It started when one of our members made some pirate ships to use as targets.

In exchange, I offered to make a spear. I went to purchase a fiberglass core but the rods only came in 5' or 10' lengths. I wanted a 6' core so I went with the 10' and cut it down.

Once I finished the spear, I had a 4' core. I turned that into a two-hand sword.

Someone asked for a buckler. I made one; didn't like it, so I made another.

Finally, we did a build day. I participated for a bit. I ended up with a partially-finished, one-handed sword. I completed it last weekend.

Here is some of my handiwork - two bucklers and the one-hand sword.

Twelve Foes of Rome
I actually played out the next installment of the Twelve Foes of Rome. It's the Hannibal edition. I plan to post it in March.

Saturday, February 7, 2026

Bellicosus vs. Pyrrhus

Twelve Foes of Rome Campaign
Continuing with my Twelve Foes of Rome campaign.
Last time, Bellicosus (our fictional hero) conquered the Etruscans and Samnites.
Now, long after his retirement, the Senate calls him back into service to face Pyrrhus.

The First Battle
Bellicosus takes the initiative on the left. His light cavalry routs Pyrrhus's archers. But the Italian allies flee from the elephants.

The light horse (left) take out Pyrrhus's cavalry.

But then get overrun by reserve cavalry.

The Italian cavalry (left) hold! Meanwhile, a legion sacrifices itself to drive off the elephants.

This leaves Pyrrhus's pikes alone. They withdraw.

The Second Battle
Bellicosus pursues Pyrrhus and brings him to battle outside Tarentum.

Once again, Bellicosus's light horse drives off Pyrrhus's cavalry! 

And the elephants lose to a legion!

The legions press forward, routing the left and center.

Utterly defeated, Pyrrhus must retire from Italy.

Bellicosus receives a triumph in Rome!

GAME NOTES
Oops, I forget to use generals for rallying. Oh well.

My new box saw action.

Here is my "Big Battle" box. It's designed to hold 4x6 inch photographs.

Unpacking the box. I laid out my felt battlefield. The small square boxes in the Big Battle box hold armies and markers. Rules, on index cards, sit in the open lid.