Previously, I discussed my first impressions of Order of Eventide (OoE), a solo/co-op dungeon crawl game. The game has a campaign structure that piqued my interest. I decided to start a one.
Character Creation
I created the requisite 4 characters. I decided to go with one of each class - fighter, hunter, mage, and adventurer. The hunter is an elf while the others are human. No bunny-men for me.
Here they are (thanks to Chat GPT) - Aldric, Corvin, Rook, and Lethariel.
There is a mention of armor in the resources section, but I didn't find rules for armor. I guess it's built into the defensive abilities. Shields and some racial traits will give defense bonuses.
There are not a lot of stats, which I like. Each character has an Attack Bonus and a Defense Bonus. Use these when rolling in combat. Here are their bonuses:
- Attack - Aldric +2 in melee, Lethariel +3 ranged, Corvin +1 arcane, Rook - no bonus, but he dual wields
- Defense - Aldric is +1 for a shield and Lethariel is +1 as an elf.
Characters get starting weapons for free. They also have a small amount of gold, er glowstones, to buy additional items. I got a healing potion for each character.
Corvin is a mage but I don't see magic rules. Oh well, hope he can find an arcane weapon.
Into the Dungeon
My heroes decide to adventure in Sundessa. Using the random tables in the book, the dungeon is called the Martyr's Crypt.
OoE has blank dungeon sheets that are 25 by 25 squares. Instead of printing a sheet, I used Excel. here it the dungeon explored by the heroes so far.
- Rm 1. They encounter 5 spark sprites (will o' wisps?). Spark sprites are level 3, so the heroes need to roll 3 or better to hit and to defend themselves. They manage to wipe out the sprites with only one minor wound. They gain 1 Essence (experience) and roll for treasure. They find a two-handed sword.
- Rm 2. 5 blackpaw cultists (orcs?) - Another victory. This time they find glowstones.
- Rm 3. An event that give them a token to reroll any altar rolls. Characters use altars to summon the region's main boss.
- Rm 4. Another event. This time they lose half their treasure to a pirate.
- Rm 3. Backtracking, they run into wandering monsters, 16 skeletons.
- Rm 5. Another event. They purchase a scroll.
- Rm 6. A boss! They defeat a bandit leader. More wounds,
- Rm 7. 3 blackpaw cultists.
- Rm 8. 6 orc blademasters.
As you can see, this part of the dungeon dead-ended. There are 3 more doors leading from the entrance that the heroes can explore. I stopped for the time being.
Right now, Lethariel has lost 1 of 4 health. The others have lost 2 of 5. So some damage but they can still press on a bit.
My Thoughts
Now that I played it some, what do I think of OoE? Note that I have some peculiar tastes when it comes to dungeon crawl games. I an really in it for the combat. I generally don't like searching for treasure or dealing with inventory. I also prefer short dungeons.
- Combat was simple and quick (aside from Surges and Blunders).
- Combat alternates between heroes an enemies. For example, Aldrich attacks, then an enemy, them Lethariel, then an enemy, and so on. I prefer to roll all the hero attacks at once, then the enemies. I may house rule this.
- Combat seemed too easy for 1st level. With their attack bonuses, Aldric and Lethariel often could not miss (and a natural 1 is not automatic failure). I wonder how things will work at higher levels.
- 8 rooms and still maybe 75% of the dungeon to go. Longer than I like.
- Checking for treasure dragged, especially because I had to flip pages on my Kindle.
- Surges and Blunders required more reference than I like. Perhaps it would be easier using printed pages. I may just need to get used to it.
- The enemies felt a little too random, a common issue with randomly generated dungeons. I thought that the OoE campaign structure would alleviate that, but it still is a minor problem.
- Nevertheless, I still find the campaign structure appealing.
OoE still scratched the dungeon crawl itch. I like the campaign and am interested in seeing where it goes.
What Next?
I think I may play it some more, looking for ways to streamline.



