On Skirmishes and Dungeon Crawls
Some of my recent thoughts:- I've reversed course and now lean towards "small skirmishes" with individually based figures.
- I'm reading Five Leagues from the Borderlands again. Some good ideas but I don't think it will work for me.
- It calls for 8 figure bands. I prefer 2-4 heroes vs. the enemy hordes.
- There are a lot of pre-battle steps. I just want to get stuck in; I don't want to game a shopping trip.
- I am looking at a simplified wound system. My dungeon crawl rules ran into the same issue as D&D - at higher levels, combat drags because of higher hp. Five Leagues has a system that could work, however.
- Why not go back to Four Against Darkness?
- I don't like having to switch dice at higher levels
- I'd like all possible enemies in one place, not scattered over multiple volumes
- Dungeons are too random. And crafting specific dungeons takes too long.
On Arena Fights
Thinking about skirmishes led me back to my arena fights with Nocan.
- Thinking about ditching the junior/senior circuit. Graduating to the senior circuit seems too much like starting over.
- But then, how do I do levels? My tables that generate opponents are all predicated on 3 levels per circuit. I would need to redo all my tables.
- I also thought about adding possible death rolls during bouts, just to make the games more risky. No decision on this yet.
Soccer and Star League
With the World Cup approaching, I've been thinking about some prior gaming. Back in 2014, I played some soccer dice games, then modified the rules for Star League - grav ball style sporting contests. I wonder if I can dig up these games?

















