Now that I have read
Voidfighter (
VF), it's time for me to go off on a complete tangent.
I'm Not Playing It (Yet)
I have no plans on playing VF at this time. As I mentioned, the rules don't really fit my gaming style.
- I don't have the space (no pun intended)
- The combat system (opposed 2D rolls with various die types depending on the ship or pilot) doesn't work for me.
- I don't have a bunch of polyhedral dice.
- I find opposed die rolls inconvenient for solo play.
That said, I can envision running the game for my LARP friends during next summer's off-season. But that's a ways away.
No Review
Because I don't plan to play the game, I don't think I should review it.
But Why Did I Title This Post a "Project"?
Although I don't plan to use the VF rules, I've been inspired to play some space dogfighting. I don't really have the setup for it, so I need to do a "project."
Rules
The rules are easy. My air combat rules work fine for my purposes. I should post the full rules one of these days, but in short, movement is relative based on maneuver rolls for each plane. This allows me to play games in a small area - about 5" by 7". Combat uses an adaptation of my
MicroBattle rules, with tweaks for varying damage from the pilot being "rattled" to BOOM.
Ships
A while back, I made some spaceship counters.
Single seat fighters.
And multi-crew attack ships.
I'm not content with these. I used the same design for both factions, but I'm toying with having different styles for each faction. Also, the counters are bigger than I like. They are 1" long but I have come to prefer the 3/4" counters I use for my planes.
Also, using VF as inspiration, I could use more types. The above can stand in for snubfighters and gunships. I'd like to make some corvettes.
VF also has rules for other encounters, from mines and turrets to space monsters! I want them all!
So this is phase 1 of my project - start putting together counters.
Making Space
Right now, I don't have a space battle board to use. I plan to pick up some black cardstock soon. I will probably use a paint pen to add white dots, giving it a space feel.
A Campaign
VF has a campaign system, but I don't think I'll use it as is. It involves keeping track of a squadron of 15 pilots. That's more than I want to handle. Instead, I may use my MicroBattle air campaign, but extend my squadron to 6 pilots (I use 4 now). I may steal some ideas from VF, however.
I do plan to use VF's scenarios. There are 12 of them; I'd like to run through all of them for the campaign. I may choose the order randomly instead of running them in the order presented in the book.
So these are my thoughts on a space dogfighting campaign. Stay tuned for more details!
Setting
VF includes an optional setting. This is nice for people getting started but I don't like being locked into someone else's setting. I will likely use my own.
This is a large-scale galactic map I created many years ago when I got into sci fi gaming. I have since renamed the Republic to the Federation.
Anyway, there is a sector of space between the Federation and the (evil of course) Empire, which is a good place to run games