Previously, we met Snorin the dwarf. A young dwarf lord, he is in charge of a scouting party that patrols the dwarven mines. On his first patrol, he ran into a band of goblins and defeated them.
Once again, we find Snorin on patrol.
Set Up
Snorin's patrol starts from the bottom edge. It consists of (clockwise from top left)
- Snorin - a captain
- A bannerman
- An archer
- A regular soldier
Captains and bannermen have advantages in combat.
The patrol is returning from its mission when it runs into a band of goblins.
Note: I am short of goblins so I am using some pig-faced orcs. I treated them as goblins for the battle.
Snorin's party must breakthrough the enemy and escape from the top edge.
The Skirmish
The soldier advances up the middle as a diversion while Snorin leads a flanking maneuver to the right.
The soldier wounds a goblin.
Aftermath
I'd like to create a campaign framework where Snorin and his party advance with successful missions. I don't have anything specific yet.
I did roll to determine the fate of the lost soldier. I rolled a 6, which I interpret to mean that they were able to rescue and revive him.